So Long, 2017

Well it’s been a year, hasn’t it?

In terms of gaming, many things happened, but I suppose that’s an annual occurrence. Arguably the biggest positive thing is the phenomenal first year success of Ninty’s Switch. The biggest negative thing would definitely be microtransactions, but I’m sure you’re all sick of hearing about problems with MTXs and EA, so let’s move on.

My games of the year, in no particular order:

Night in the Woods
Horizon Zero Dawn
Sonic Mania
Zelda: Breath of the Wild
Super Mario Odyssey

The top 3 games I own on PS4, and the bottom 3 I bought for Switch. The stand-out PS4 game is definitely Horizon, which I played before I got my hands on Zelda; I was pleasantly surprised with the similarities in both games’ open world. But that doesn’t mean that I hold it above Night in the Woods as my personal preference for the best game of 2017. Like I said, no particular order; they’re all winners.
Honorable mentions include Resident Evil 7 (I got a PSVR this year too, and man oh man is that game frightening, and it saved a franchise that I love), The Sexy Brutale (A time travelling puzzle game that feels like the best of classic point and click adventures), Ultimate Chicken Horse (the best multiplayer game, a brilliant cross between Super Mario Maker and Speedrunners, now finally on PS4), and Animal Crossing Pocket Camp (the mobile game that is there to be a pleasant experience at all times. Pokemon Go failed to deliver PVP and trading in any form in 2017, so it just lost this ‘honor’ to Pocket Camp).

What have I been up to?

Well I wrote a novel. Hoping to add a few more things in the new year, and edit the heck out of it before finally releasing it in 2018. It was written during November, as part of National Novel Writing Month (NaNoWriMo). If you’ve ever fancied writing a novel, this is a fantastic way to start: www.nanowrimo.org.
You might have remembered the big Rebel Scum Marathon project that happened this summer, we raised over £700, smashing through our previous year’s total by quite some way. We raised for Macmillan Cancer Research and Winston’s Wish. Thank you to all our donors!
Been working on the short film with our studio Very Long Road, which we thought we were finally happy enough with a “final” cut, until we let it lie for a while and now there are a few more things we’d like to edit before releasing, so look out for that in 2017.
Work began on my next game. While I made a couple of Android games after my last “big” game, 8-nights, I don’t consider them to be on the same level as it, and certainly not on the same level as what I have started working on. I don’t plan this to be ready in 2018, so you might not hear much about it until then.
The biggest project I plan to get out is an online animation tutorial with a buddy of mine, Sky. You will definitely be hearing more about this in the coming year! Might even be an app in development to tie-in with it. If you’re interested in animation, keep an eye out.
Over at Pirat.uk, you might have noticed an appearance of Stampy, who is currently speeding his way through his early Unity game projects, and I hope will find the time to let you guys know about his work right here soon enough!

That’s about all for now, see you in 2018!

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