Exactly what I wanted from a remake- the levels are the same, but upgraded in every aspect. Technically marvellous! I begin with a bit of fannying about as I get used to the new controls, but soom learn that they really streamline the way that Abe can be played. So many great memories relived. I hope you enjoy this video! Don’t forget to watch http://twitch.tv/piratpeter or pirat.uk to find out when you can catch the next stream!
Guess who found the water level? It’s okay though, SEGA knows what they’re doing, it was more fun than terrifying, because the walls weren’t death traps and Mickey couldn’t drown! …I was still a wee bit afraid of the swimming sections though #OldHabits
I’M SORRY! So we flipped it over to ‘CASUAL’ when turning the controller on and then proceed to spend 3 hours complaining how NORMAL mode was far too easy. Without further ado, here is a GLORIOUS play of Freedom Planet (well, the first 3 hours of Casual mode). It was a fuck tonne of fun and great design!
I hate clowns. I hate, hate, HATE clowns. They freak me out man.
“IS THIS A GAME TO YOU?”
I have often been asked in heated exchanges with those serious, uptight folks you’re always hearing about.
As a matter of fact, yes.
Gamification is the process of applying game elements to things that aren’t usually associated with games. These elements include; rewards, experience, number chasing, a user-interface, feedback, and recreation, among other things.
An everyday example would be a reward card. Just like a video game, you can increment your experience to hit a goal where you expect something back (on your reward card it might be a voucher to spend, in a game it could be a stat increase). If an online store embraces the similarities between a reward card and a videogame, they can make the shopping experience more exciting. This could trigger more impulse purchases or returning customers. When I purchase from a store, I might receive a message along the lines of “You only need to buy this one other thing to get this free other thing”; just look at WeLoveFine – they operate in that exact way. Knowing that I am so close to a reward will make me consider making that little extra effort to receive it. My GamersGate profile not only has achievements that I can collect, but also an EXP bar and a virtual currency known as Blue Coins. Yes shopping online makes it very easy to see how services are being complicated, and made fun, through gamification.
A regular play-session for me can be anything between 20 minutes and 3 hours. One of the deciding factors in breaking past the 1 hour or 2 hour barriers are whether or not it is worth doing so. My head would argue,
“Well we took a long time getting through that level, you may as well treat yourself to a preview of the next one.”,
“I know we were going to stop after acquiring that power-up, but you deserve to be able to use it for just a few minutes, it’ll be fun!”.
Good games designers would consider this and know how to appropriately reward a player and entice them to work a little harder for the next one, even before the player figures out that the old reward is no longer fun or relevant.
Rewards are the easiest way for me to be motivated to get something done, even if the reward is having that task itself put behind me. In games it’s “I have to risk drowning in the Chemical Plant Zone to enjoy the rest of this amazing game”, and in life it’s more like “When I have weeded this patch, I won’t have weeding to do for ages”. If something is boring or hard to do, simply look at the reward on offer and it will help you get it done.
Sometimes tasks are huge, or simply unfair. Break down the rewards to work out your completion percentage! Gamifying your life is supposed to be fun, and what better way to have fun on a hard task is there than productive procrastination? When you are done breaking it down, you have the excitement of cracking on with that task and chasing that perfect 100% you’re aiming for.
When your task is broken down to milestones that add up to 100% also calculate reward points. Depending on your task, you might need a reward every 10%, 20%, 25%, 33% or even a break at 50%. Think about it; when you hit that 25% milestone, you only need to work as hard as you have done a further 3 times, and that’s it! Have a Mars Bar when you’ve done it twice more, and you will reach the time where you have only to do 1 of 4 workloads AND you’ve had a Mars Bar. Brilliant.
I use this method for long efforts such as hiking. I know that I am doing 21KM for the day, so when I’ve done 7, I’ll stop for lunch, and when I’ve done 14, I’ll stop for tea. Every 2KM I’ll stop for a drink of water. The whole time I am visualising this percentage bar over my virtual real-life heads-up display. Google Glass could one day perfectly recreate this method for me naturally and I will not even have to imagine how I gamify my walks, rewards will be automatically noticed!
I’m sure there are countless articles about businesses gamifying to engage customers or to easily mine data, but I don’t want to go into those. You are most likely not a big company or indeed you are not interested in amassing a wealth of personal information from a userbase. I want you, the human, to enjoy life a little more by giving yourself these games. Sure, some things need to be taken seriously, and you should always be appropriate. for instance; driving games should be passive:
“When I pass 5 green cars, I will win the green car game and put my name on top of the green car game leaderboard when I get home”
Not something that would affect your driving:
“If I hit a long stretch of empty road, I need to hit 88MPH before I have to slow down, then I win the McFly award” because you could win yourself a Darwin award, or start collecting points on your license and not in your head.
Go out there, I implore you, and start collecting, amassing, and earning these fictional points, badges, and levels. Get the high-score for not stepping on the cracks (maybe you’ll beat your score on the same commute tomorrow?). Beat the high-score for most sit-ups before breakfast. Become champion of inserting your card into the chip and pin device BEFORE the self-service asks you to do so!
Congratulation, a winner is you!
Sal started to join me in a play of Outlast. At night. In the dark. Phonecall 10 minutes in, so the 2nd, longer, scarier part is just below!
And here is the rest of the night’s play of Outlast. Got further than I thought I would. died a couple more times than I would have liked, but at least I didn’t need a change of underwear. You’ll see why…
Sally found herself 4x cursed in the vanilla Dark Souls. This means the curses stacked and she had no hope for getting out of the Depths. With the moss lady pissed off, we had the extra challenge of passing through the Undead Parish before the curse could be lifted! Turns out updating the game stops the curse stacking, making it infinitely easier. Still was tough and a hoot to play!
I am a big fan of the original Castle of Illusion and World of Illusion games from the megadrive era, so I have been eager to play this remake for a while. Picked it up and I am now playing it through, I hope you enjoy it!
Okay, so the stream cuts out before I killed the Demon Firesage, but I do obliterate poor old Ceaseless Discharge and a band of merry mobs around the Demon Ruins.